Learn Kinematics with interactive simulations and visualizations. Understand displacement, velocity, acceleration, and motion graphs through hands-on examples.
Kinematics is the branch of classical mechanics that describes the motion of objects without considering the forces that cause the motion. It focuses on concepts such as displacement, velocity, acceleration, and time.
Change in position
Rate of change of displacement
Rate of change of velocity
Visual representations
Distance is the total length of the path traveled by an object, regardless of direction. It is a scalar quantity.
Displacement is the change in position of an object, taking into account both magnitude and direction. It is a vector quantity.
Speed is the rate at which an object covers distance. It is a scalar quantity.
Velocity is the rate of change of displacement. It is a vector quantity that includes both magnitude and direction.
Average Velocity = Δx/Δt = (x₂ - x₁)/(t₂ - t₁)
Acceleration is the rate of change of velocity with respect to time. It is a vector quantity that indicates how quickly an object's velocity changes.
Average Acceleration = Δv/Δt = (v₂ - v₁)/(t₂ - t₁)
The slope of a position-time graph represents velocity.
The slope of a velocity-time graph represents acceleration.
The area under an acceleration-time graph represents change in velocity.
Adjust parameters to see how they affect motion according to kinematic equations.